Decisions in the Field by Steel_viper

When making a decision in the field, a commander should consider METT... standing for Mission- the mission at hand Enemy- the opposition, their location, equipment, etc. Terrain- the surrounding terrain, using it to your advantage Time available- how long you have to do everything. Another useful acronym is OCOKA. It stand for

Observation & fields of fire- Observe the area and determine fields of fire, usually expressed in clock terms. "Your field of fire is from 9 - 11 oclock" Try to overlap fields of fire to maximize firepower. Cover & concealment - User cover to your advantage, beware of opponents using cover to deceive. Obstacles- Avoid being bogged down by obstacles on offense, use obstacles as choke points on defense. Key Terrain- Choke points, obstacles, concealment areas. Take all important terrain into account. Avenues of approach- On defense, concentrate on those areas, on offense avoid them because they are likely defended. - Steel_viper (Quoted from classes taught on an STX (situation training exercise)).

Taking care of Campers by Smoke

On Mplayer mode Double Strong Hold, for those campers you can use door charges as booby traps. Place the Charge on the inside of a closed door. Wait for attacker, when target begins to open door Detonate Charge. If not detonated in time the attacker will have to come trough the doorway a bit and I cant guarantee you anything then. Charge is strong enough to kill atleast 5 players, assuming they all stand in front of the door.

Mission 2 Coop Fun byOrion

Just a little trick me and a friend found out playing mission2 in veteran coop having just one soldier each: When a room has a terrorist inside in a hard-to-get position and flashbangs will make to much noise (getting hostages killed) one sneaks up from behind as sniper and the other opens a door and shoots with his silenced pistol in the room, but from out of the terrorists view. When he turns to look/ambush the door-opener, the sniper sneaks in and snipes him in the back of the head from the other side. Neat and fun :-)

Heart Beat Trouble by SnakeEyes911

If I suspect an enemy is tracking me with a HBS (I can usually tell because he seems to bee-line toward me, no matter which way I turn; even through walls), here's a simple strategy that almost always catches him off-guard:

I switch to my primary weapon, and begin walking SLOWLY (I don't want to outpace him) BACKWARDS. This leads the enemy to think I'm oblivious to his presence, and to believe he can sneak up on my six. I'll turn a corner and continue walking backwards, as he calmly and arrogantly comes upon me for the kill. Well, needless to say, when he turns the corner he isn't expecting to find me aiming right for his eye with my CAR-15 while walking backwards! It always catches him off-guard, and usually allows me to score first-blood. A frag would work well also, of course.

Obviously kneeling and aiming is important, but too many people underestimate the ability to fire while running. I've won many battles simply by firing controlled automatic bursts of 4 or 5 shots (or 3 shot bursts at longer range) while running sideways. Controlled bursts is the key here, which novices overlook by emptying clips into the ceiling instead of their target. Anyone who's spent serious time on the range testing different firing modes and movement techniques can tell you that full auto , while great for nose-to-nose battles, is terrible at long distances. Novices (who I suspect have seen too many Arnold Schwarzenagger movies) don't realize this. Keep an eye on the map! Even in games in which enemy auto detect is turned off, you can usually get a good idea of where the enemy is simply by watching your teammates' lives flicker out.

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